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Changing the game structure
Topic Started: Apr 18 2018, 08:16 AM (449 Views)
Jedeash
Charter Member
Ok i am not sure this is the right place but.

So far if we want to have more teams and much more leagues possible we must change the way the game works
as far as i understand (that means not very much) we must have a new relational database system  :unsure:
and once the match is launch the game will
1 retrieve/read infos from the database
2 play the game (and write infos in the database)
3 write infos to the database
4 the interface will Read/write info from/to the database (Script)

I am right ?


For the interface it Would be a weblike system (Html Javascript SQL... ) ?
For the game (laincher) writing info it would be a LUA or other launcher stuff ?
For the user/modders it could be a soft like openoffice or other RDBMS free soft ?`

Some kind of that
Posted Image

The point here is
-Did i roughly understood it or can someone disambigue it (VOD ?)
-Could we make a raw test with 4 teams 6 matchs season to see if injecting and retrieving datas works
-Are some people Thinking/working/Dreaming of that ?
-wEN will vegaz be in the GAME? this Game SUUCKS!... no just kinding :lol:
"They did not know it was impossible so they did it"
Mark Twain
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Vod
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Development Team
Yeah, that's pretty much it. The database can just be a simple .CSV text file that can easily be parsed with both javascript and launcher scripts. The interface would manage the database stuff and a launcher script would inject the information. The way I imagine it is each game mode would have their own Luncher scripts and interface files, and then there would be one central main menu that loads and lists the game modes installed. I think that would be a much better approach than the current system of each major mod having their own interface that has to be maintained.
Edited by Vod, Apr 18 2018, 08:39 AM.
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