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| NHL 2004 Launcher 1.45 - 01/09/14; Adds new features incl. widescreen | |
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| Tweet Topic Started: Jun 16 2013, 07:54 AM (79,760 Views) | |
| christophlin | May 7 2014, 06:44 AM Post #511 |
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Rookie
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Not sure, but it seems to say version 1.01. Here's the link to the mod (it's under the "Official Downloads" section of this site): http://nhl04rebuilt.com/index.php?showtopic=2 |
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| Vod | May 7 2014, 09:07 AM Post #512 |
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Development Team
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Yeah the launcher isn't compatible with 1.01. You'll have to use the nhl2004.exe 1.04 that comes with the rebuilt mod. |
| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| hRafnagud | May 8 2014, 06:29 AM Post #513 |
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Charter Member
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I prefer the 1.01 exe so i use version 1.31.0.0 of your launcher. Maybe upload that old version for people who also prefer 1.01? |
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| Vod | May 8 2014, 07:32 AM Post #514 |
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Development Team
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Why do you prefer 1.01? |
| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| hRafnagud | May 8 2014, 09:24 AM Post #515 |
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Charter Member
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Because version 1.04 breaks the season central scoring leaders and that's annoying. Since i'm only interested in Widescreen i don't care i have to use an old version, never have problems. |
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| Vod | May 8 2014, 12:28 PM Post #516 |
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Development Team
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An experimental workaround for that bug will be included in the next interface update.
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| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| hRafnagud | May 8 2014, 01:59 PM Post #517 |
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Charter Member
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Good news, looking forward to it. Thanx a lot
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| Vod | May 8 2014, 11:26 PM Post #518 |
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Development Team
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Here's the experimental patch: http://nhl04rebuilt.com/index.php?act=Atta...ost&id=25746992 |
| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| salamachaa | May 10 2014, 12:51 AM Post #519 |
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Rookie
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Hey Vod. New around here. Anyway, I am having an issue using the launcher. I keep getting a memory error which causes it to CTD. You know, one of those application errors (It is for nhl2004.exe, so at least the launcher is launching the game). The error reads: The instruction at 0x024dbf50 referenced memory at 0x00000000. The memory could not be read. Click on OK to terminate the program. The error causes a black screen in the game. I couldn't find any documentation of this happening to anyone else. I am using the 1.04 no crack launcher and the game seems to work fine when I don't use the launcher (except the terrible normal resolution). I am using the base rebuilt mods the only extra thing that I am using is the HDR mod. I can't really think of any other information. The launcher isn't creating a log even with the creatlog = 1 argument in the .ini |
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| Vod | May 10 2014, 12:59 AM Post #520 |
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Development Team
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Try without ENB. As noted in bold in the first post, there is compatibility issues with ENB. Also, make sure it's not being blocked by an antivirus program. |
| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| salamachaa | May 10 2014, 01:30 AM Post #521 |
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Rookie
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No dice. Deleting the ENB files did nothing. Same memory error. |
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| salamachaa | May 10 2014, 01:38 AM Post #522 |
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Rookie
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Nevermind. I got it to work. For some reason I when I deleted the ENB, I had to redownload the launcher and restart for it to stop crashing. Thanks for the awesome mod! |
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| salamachaa | May 10 2014, 01:53 AM Post #523 |
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Rookie
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Two quick pearls for you. 1. The mod and game work fine in windows 8.1 2. With your launcher the game runs fine in 4k. http://i.imgur.com/LfkJ1xh.jpg (Sorry had to jpeg compress a little to get imgur to host it.) |
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| Vod | May 10 2014, 02:27 AM Post #524 |
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Development Team
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Nice. Thanks for the feedback.
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| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| neonfish | May 12 2014, 09:52 PM Post #525 |
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Charter Member
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Listen Vod .I need some explanaiton ![]() What is the process of creating such modding tools like biggui or playbyplay studio etc. How do the coders "decrypt" the files and make them readable and editable without the original algorytm from EA sports? for example audio files that are in *dat format. What is the process of making a program to be able to play a *.dat file? |
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| 2 users reading this topic (2 Guests and 0 Anonymous) | |
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