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| New Referee Issue | |
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| Tweet Topic Started: Mar 18 2015, 02:40 PM (706 Views) | |
| dannyduke | Mar 18 2015, 02:40 PM Post #1 |
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blah, blah, blah...!!!
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I made a new referee for the 1910s era and I have this weird collar issue...![]() How come am I getting this cream collar texture over my original design...!?!?! ![]() Anything I forgot to overwrite!?!?! |
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| Ciais | Mar 18 2015, 02:43 PM Post #2 |
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Hall of Famer
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From what I see the cream collar is taken from somewhere in your ref texture -- probably the back of the collar itself, try making it white like the jacket underneath and see what happens
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| dannyduke | Mar 18 2015, 03:01 PM Post #3 |
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blah, blah, blah...!!!
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I tried this...![]() but got the exact same issue
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| Ciais | Mar 18 2015, 03:06 PM Post #4 |
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Hall of Famer
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Try the collar around the neck
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| dannyduke | Mar 18 2015, 03:15 PM Post #5 |
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blah, blah, blah...!!!
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To troubleshoot correctly, I decided to overwrite my actor.viv (taken originally from Vintage B3) with the Rebuilt actor.viv file. Then I imported my referee_DEL.fsh file in it... I got this result... ![]() so the collar seems to come from another file... cause as you see it's black like the modern referee jerseys... it's weird because the referee.fsh contains only 4 images TORS = the jersey/sweater HELM = helmet LLEG = the pants FOAM = this I don't know, but it was the same small 16 x 16 image in both Vintage and Rebuilt referees so I'm 99% sure it has nothing to do with the collar...! |
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| Ciais | Mar 18 2015, 03:28 PM Post #6 |
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Hall of Famer
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Could it be the helmet?
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| dannyduke | Mar 18 2015, 03:48 PM Post #7 |
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blah, blah, blah...!!!
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Nope! the vintage referee had a black helmet in its file as well |
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| Ciais | Mar 18 2015, 04:19 PM Post #8 |
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Hall of Famer
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Then I really have no clue, pluck me tail feathers and call me baldy!Maybe JJ will know
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| dannyduke | Mar 18 2015, 04:34 PM Post #9 |
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blah, blah, blah...!!!
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I sent him the link to this thread
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| Ciais | Mar 18 2015, 04:38 PM Post #10 |
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Hall of Famer
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Alright my boy
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| dannyduke | Mar 18 2015, 06:02 PM Post #11 |
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blah, blah, blah...!!!
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JJ got back to me and he has no issue what the problem is... Although it seems you were right Franco. It has to be taken from a part of the jersey/sweater itself! NHL referee has a black collar and Vintage referee has a cream one... it can't be anything else!? Anyone has a clue? |
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| Ciais | Mar 18 2015, 06:04 PM Post #12 |
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Hall of Famer
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Make a new texture entirely and divide it into squares, maybe 3x3, so 9 squares, with every square a different color -- I did it all the time when retexturing the arenas to see where each (part of the) texture was
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| dannyduke | Mar 18 2015, 06:46 PM Post #13 |
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blah, blah, blah...!!!
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Now this game is really F#cked Up! here's my texture for testing!!! ![]() here's the result... wait a second, the referee has a helmet!?!?! and the colour is blue...!!!! ![]() but wait a second again... if I zoom just a little bit more... the colour is green and the ref has no helmet...!!! WTF...!?!?!?!?! ![]() no I'm totally lost...!?!?!?! :unsure: (those are all me at the same time!)
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| Ciais | Mar 18 2015, 06:51 PM Post #14 |
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Hall of Famer
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It's the different models Depending on the zoom level, the game switches automatically between a low-detail model and a high-detail one to save FPS Anyhow Dan, what I meant was to divide the entire texture into differently-colored squares
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| dannyduke | Mar 18 2015, 06:55 PM Post #15 |
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blah, blah, blah...!!!
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i know what you meant but this looked like the fastest way to find the area i was looking for... Anyhow now I'm gonna concentrate in the blue/green area and find the exact spot I'm looking for!!! How can I make the helmet disappear for good? |
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![]](http://z4.ifrm.com/static/1/pip_r.png)







Then I really have no clue, pluck me tail feathers and call me baldy!


:unsure: (those are all me at the same time!)
12:17 AM Jul 11