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04 Launcher 1.5.0 - Beta 4 - 10/19/2016
Topic Started: Jun 2 2016, 10:03 AM (35,093 Views)
Broncohockey77
Junior League
[ * ]
How do you delete the old ditty goal horns?? With the new launcher you can still hear the previous goal horn in the back.
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Vod
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Development Team
Broncohockey77,14 October 2017
6:35 AM
How do you delete the old ditty goal horns?? With the new launcher you can still hear the previous goal horn in the back.

It's a bug that's been fixed in the upcoming release
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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Broncohockey77
Junior League
[ * ]
How do you get rid of the black bars on the top and bottom during a cut scene? Running 1080p
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Vod
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Broncohockey77,14 October 2017
11:36 AM
How do you get rid of the black bars on the top and bottom during a cut scene? Running 1080p

That's unknown at the moment
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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Broncohockey77
Junior League
[ * ]
Running into a bit of an issue. When playing season mode and playing the game all the way through, after I quit the game, the screen does not go back into the menu, it just stays on the crowd how it had the background, any ideas? I am forced to close the game and it does not save.
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Vod
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Broncohockey77,16 October 2017
2:47 PM
Running into a bit of an issue. When playing season mode and playing the game all the way through, after I quit the game, the screen does not go back into the menu, it just stays on the crowd how it had the background, any ideas? I am forced to close the game and it does not save.

Can you post a launcher log?
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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Broncohockey77
Junior League
[ * ]

drawfps = 0
screenmode = 1
refreshrate = 60
loadscripts = 1
height = 1080
lodbias = 0.0
ottimer = 20
filtering = 16
instantfights = 0
penaltytimer = 20
pointsloseot = 1
puckgravity = 2.5
preciseluatimer = 0
cutscenefovmin = 7
animatedupperads = 1
dumpvertexshaders = 0
cutscenefovmax = 7
interfaceresolution = 0
dynastystartyear = 2003
pointswinot = 2
disableintro = 1
width = 1920
createlog = 0
fightspergame = 3
pointstie = 1
fov = 7
selectivefiltering = 0
devicetype = 1
dumptextures = 0
fpsprecision = 1
vertexprocessing = 1
disableautopause = 0
lastmintimer = 60
fpsupdate = 1
maxmiplevel = 0
goalreplays = 3
wireframe = 0
enableditties = 1
vsync = 1
pointswin = 2
dumppixelshaders = 0
screenshotformat = bmp
triplebuffering = 1
antialiasing = 16
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Vod
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That's your config file. Enable logging in the launcher GUi, play a game until you experience the problem, and then post the contents of "Launcher Log.txt".
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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kusted
Regular
[ *  * ]
Please write settings Launcher.ini 1.5.0. B-4
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Vod
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kusted,18 October 2017
12:17 PM
Please write settings Launcher.ini 1.5.0. B-4

Everything is in the GUI except for mydocspath.
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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kusted
Regular
[ *  * ]
Vod,18 October 2017
10:32 PM
kusted,18 October 2017
12:17 PM
Please write settings Launcher.ini 1.5.0. B-4

Everything is in the GUI except for mydocspath.

Sorry, what is it: "GUI" and "mydocspath"? Please format: "for Launcher 1.45":
Launcher.ini settings:
Option Info
Width Screen Width
Height Screen Height
RefreshRate Screen refresh rate (Hz)
Antialiasing Antialiasing samples. 0 to disable antialiasing.
Filtering Texture Filtering. 0 = Point, 1 = Bilinear >1 = Anisotropic
VSync Enable or disable Vertical Synchronization
TripleBuffering Enable or disable triple buffering
Fov Field of view modifier (Gets added to default FOV)
DrawFPS Display FPS by default. F11 toggles in-game regardless of the setting
LODBias This is a float, so it can have a decimal. 0 = default. This can be negative (sharper distant textures, with possible aliasing) or positive (more blurry distant textures).
MaxMipLevel Every increase by 1 effectively cuts all max texture dimensions by half. For instance, the crowd texture dimensions is 1024x1024. A value of 1 will cut the max dimensions to 512x512, a value of 2 will cut the max dimensions to 256x256 etc. This may or may not increase performance on some systems.
Wireframe Enable or disable wireframe mode by default. Can toggle with F8
Windowed Launches the game in a window
DisableIntro Disables the game intro
QuickLaunch Bypass the settings window and launch the game
Adapter Display adapter. You can use this for selecting a monitor if you have multiple monitors.
DeviceType 1 = HAL (Hardware - default), 2 = Ref (Software)
VertexProcessing 1 = Hardware (default), 2 = Mixed, 3 = Software
HighPriority 1 = High priority, 0 = Normal priority
MyDocsPath (May not work on certain systems) Full path to your My Documents folder. This can be any folder, IE the main game. With this you can have multiple self-contained installs without shuffling folders.
DynastyStartYear The starting year for dynasty mode.
FightsPerGame Maximum fights per game
InstantFights When enabled, the option to fight is always available when there are fighters on the ice.
PointsWin
PointsWinOT
PointsLoseOT
PointsTie Applies to all game modes. By default, the vanilla NHL 2004 values are used.
CreateLog Set to 1 to create a log file in the NHL 2004 main folder. The file is named "Launcher Log.txt".
Thank you!
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Vod
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Development Team
With Launcher 1.5, you can see all of the options in launcher.ini by just opening it. There's nothing hidden except for mydocspath=. The explanation for each option can be seen by running launcher.exe
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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Broncohockey77
Junior League
[ * ]
Vod,17 October 2017
1:23 AM
That's your config file. Enable logging in the launcher GUi, play a game until you experience the problem, and then post the contents of "Launcher Log.txt".

10/21/17, 10:10:09 - Launcher.ini loaded
10/21/17, 10:10:09 - Launcher 1.5.0 - B4
10/21/17, 10:10:09 - NHL2004.exe MD5 fingerprint retrieved: d41d8cd98f00b204e9800998ecf8427e
10/21/17, 10:10:09 - Timer resolution set to 1ms
10/21/17, 10:10:09 - Enabling XInput
10/21/17, 10:10:09 - Populating callback map
10/21/17, 10:10:09 - Changing the memory protection
10/21/17, 10:10:09 - Memory protection changed
10/21/17, 10:10:09 - Loading system lua scripts..
10/21/17, 10:10:09 - Loading Bug Fixes.lua...
10/21/17, 10:10:09 - Bug Fixes.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Cutscene Loop.lua...
10/21/17, 10:10:09 - Callback Cutscene Loop.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=35)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Cutscene Started.lua...
10/21/17, 10:10:09 - Callback Cutscene Started.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=26)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Cutscene Stopped.lua...
10/21/17, 10:10:09 - Callback Cutscene Stopped.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=26)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Enter Replay.lua...
10/21/17, 10:10:09 - Callback Enter Replay.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=19)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Loading Complete.lua...
10/21/17, 10:10:09 - Callback Loading Complete.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=18)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Paused.lua...
10/21/17, 10:10:09 - Callback Paused.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=19)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Penalty Pending.lua...
10/21/17, 10:10:09 - Callback Penalty Pending.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=26)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Period Started.lua...
10/21/17, 10:10:09 - Callback Period Started.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=18)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Play Started.lua...
10/21/17, 10:10:09 - Callback Play Started.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=19)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Play Stopped.lua...
10/21/17, 10:10:09 - Callback Play Stopped.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=33)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Quit Game.lua...
10/21/17, 10:10:09 - Callback Quit Game.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=19)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Rematch.lua...
10/21/17, 10:10:09 - Callback Rematch.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=19)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Shots.lua...
10/21/17, 10:10:09 - Callback Shots.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Resized memory buffer to 4096
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=58)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Callback Unpaused.lua...
10/21/17, 10:10:09 - Callback Unpaused.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=19)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Camera.lua...
10/21/17, 10:10:09 - Camera.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=66)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=7)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Resolution.lua...
10/21/17, 10:10:09 - Resolution.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=43)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loaded 17 system scripts.
10/21/17, 10:10:09 - Loading user lua scripts..
10/21/17, 10:10:09 - Loading Cutscene FOV.lua...
10/21/17, 10:10:09 - Cutscene FOV.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Disable Auto Pause.lua...
10/21/17, 10:10:09 - Disable Auto Pause.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Ditties.lua...
10/21/17, 10:10:09 - Ditties.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=6)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=6)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=6)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=6)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=6)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=6)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=6)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=3)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=6)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=6)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=6)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=1)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Dynasty.lua...
10/21/17, 10:10:09 - Dynasty.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Fights.lua...
10/21/17, 10:10:09 - Fights.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading FOV Modifier.lua...
10/21/17, 10:10:09 - FOV Modifier.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Framerate.lua...
10/21/17, 10:10:09 - Framerate.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Goal Replays.lua...
10/21/17, 10:10:09 - Goal Replays.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Inject Textures.lua...
10/21/17, 10:10:09 - Inject Textures.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Physics.lua...
10/21/17, 10:10:09 - Physics.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Points.lua...
10/21/17, 10:10:09 - Points.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=1)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Screenshot.lua...
10/21/17, 10:10:09 - Screenshot.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=1)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Texture Filtering.lua...
10/21/17, 10:10:09 - Texture Filtering.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Timer.lua...
10/21/17, 10:10:09 - Timer.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=7)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loading Upper Ads.lua...
10/21/17, 10:10:09 - Upper Ads.lua loaded
10/21/17, 10:10:09 - Executing file scope..
10/21/17, 10:10:09 - Success
10/21/17, 10:10:09 - Loaded 15 user scripts.
10/21/17, 10:10:09 - Attempting to detour Direct3DCreate8
10/21/17, 10:10:09 - Direct3DCreate8 (0x625A2E) detoured to 0x10012A1A
10/21/17, 10:10:09 - Attempting to detour Reset
10/21/17, 10:10:09 - Reset (0x61BE5E) detoured to 0x10011502
10/21/17, 10:10:09 - Attempting to detour ReleaseTexture
10/21/17, 10:10:09 - ReleaseTexture (0x62391B) detoured to 0x10014E9C
10/21/17, 10:10:09 - Attempting to detour ReleaseTexture
10/21/17, 10:10:09 - ReleaseTexture (0x6232D3) detoured to 0x10014E9C
10/21/17, 10:10:09 - Attempting to detour CreateWindowEx
10/21/17, 10:10:09 - CreateWindowEx (0x40967D) detoured to 0x10016E13
10/21/17, 10:10:09 - Attempting to detour Release
10/21/17, 10:10:09 - Release (0x61BBDA) detoured to 0x10012CB2
10/21/17, 10:10:09 - Attempting to detour SetTexture
10/21/17, 10:10:09 - SetTexture (0x622A38) detoured to 0x1000F573
10/21/17, 10:10:09 - Attempting to detour Frame subroutine
10/21/17, 10:10:09 - Frame subroutine (0x6669FC) detoured to 0x100013C4
10/21/17, 10:10:09 - CreateDevice (0x61C1E4) detoured
10/21/17, 10:10:09 - Direct3D8 Initialized (220)
10/21/17, 10:10:09 - Initializing BASS library
10/21/17, 10:10:09 - BASS library initialized
10/21/17, 10:10:10 - Caps retrieval
10/21/17, 10:10:10 - Releasing D3D caps device
10/21/17, 10:10:10 - D3D Device released (0xBC7CDA0)
10/21/17, 10:10:22 - Direct3D8 Initialized (220)
10/21/17, 10:10:22 - Starting game..
10/21/17, 10:10:22 - Home team: EDMONTON OILERS® (11)
10/21/17, 10:10:22 - Away team: CAROLINA HURRICANES® (5)
10/21/17, 10:10:22 - Creating D3D device..
10/21/17, 10:10:22 - Antialiasing level not supported (16x)
10/21/17, 10:10:22 - Antialiasing set to 8x
10/21/17, 10:10:22 - Retrieved device caps
10/21/17, 10:10:22 - BackBufferCount set to 2
10/21/17, 10:10:22 - VSync enabled
10/21/17, 10:10:22 - Refresh rate set to 60hz
10/21/17, 10:10:22 - Anisotropic filtering set to 16x
10/21/17, 10:10:22 - Hardware vertex processing enabled
10/21/17, 10:10:23 - Antialasing enabled
10/21/17, 10:10:23 - Direct3D device created
10/21/17, 10:10:23 - Assembling ASM..
10/21/17, 10:10:23 - Allocated output memory. (Size=6)
10/21/17, 10:10:23 - Copying memory
10/21/17, 10:10:23 - Output memory copied
10/21/17, 10:10:23 - Assembling ASM..
10/21/17, 10:10:23 - Allocated output memory. (Size=6)
10/21/17, 10:10:23 - Copying memory
10/21/17, 10:10:23 - Output memory copied
10/21/17, 10:10:23 - Assembling ASM..
10/21/17, 10:10:23 - Allocated output memory. (Size=6)
10/21/17, 10:10:23 - Copying memory
10/21/17, 10:10:23 - Output memory copied
10/21/17, 10:10:23 - Assembling ASM..
10/21/17, 10:10:23 - Allocated output memory. (Size=6)
10/21/17, 10:10:23 - Copying memory
10/21/17, 10:10:23 - Output memory copied
10/21/17, 10:10:23 - Assembling ASM..
10/21/17, 10:10:23 - Allocated output memory. (Size=6)
10/21/17, 10:10:23 - Copying memory
10/21/17, 10:10:23 - Output memory copied
10/21/17, 10:10:23 - Assembling ASM..
10/21/17, 10:10:23 - Allocated output memory. (Size=6)
10/21/17, 10:10:23 - Copying memory
10/21/17, 10:10:23 - Output memory copied
10/21/17, 10:10:23 - Assembling ASM..
10/21/17, 10:10:23 - Allocated output memory. (Size=6)
10/21/17, 10:10:23 - Copying memory
10/21/17, 10:10:23 - Output memory copied
10/21/17, 10:10:23 - Assembling ASM..
10/21/17, 10:10:23 - Allocated output memory. (Size=3)
10/21/17, 10:10:23 - Copying memory
10/21/17, 10:10:23 - Output memory copied
10/21/17, 10:10:23 - Assembling ASM..
10/21/17, 10:10:23 - Allocated output memory. (Size=6)
10/21/17, 10:10:23 - Copying memory
10/21/17, 10:10:23 - Output memory copied
10/21/17, 10:10:23 - Assembling ASM..
10/21/17, 10:10:23 - Allocated output memory. (Size=6)
10/21/17, 10:10:23 - Copying memory
10/21/17, 10:10:23 - Output memory copied
10/21/17, 10:10:23 - Assembling ASM..
10/21/17, 10:10:23 - Allocated output memory. (Size=6)
10/21/17, 10:10:23 - Copying memory
10/21/17, 10:10:23 - Output memory copied
10/21/17, 10:10:23 - Assembling ASM..
10/21/17, 10:10:23 - Allocated output memory. (Size=1)
10/21/17, 10:10:23 - Copying memory
10/21/17, 10:10:23 - Output memory copied
10/21/17, 10:10:23 - Loading sprite: launcher\media\textures\shared\logos\EDM-64.png
10/21/17, 10:10:23 - Failed to load sprite
10/21/17, 10:10:09 - Assembling ASM..
10/21/17, 10:10:09 - Allocated output memory. (Size=18)
10/21/17, 10:10:09 - Copying memory
10/21/17, 10:10:09 - Output memory copied
10/21/17, 10:10:35 - Assembling ASM..
10/21/17, 10:10:35 - Allocated output memory. (Size=18)
10/21/17, 10:10:35 - Copying memory
10/21/17, 10:10:35 - Output memory copied
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Broncohockey77
Junior League
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Vod, any ideas what is going on?? Game will not go back into the main menu after the game ends, both in season and in exhibition.
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Vod
Member Avatar
Development Team
Broncohockey77,23 October 2017
1:12 PM
Vod, any ideas what is going on?? Game will not go back into the main menu after the game ends, both in season and in exhibition.

Are you sure it's caused by launcher 1.5? Have you tried without the launcher?
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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