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| 04 Launcher 1.5.0 - Beta 4 - 10/19/2016 | |
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| Tweet Topic Started: Jun 2 2016, 10:03 AM (35,093 Views) | |
| Broncohockey77 | Oct 14 2017, 02:35 PM Post #271 |
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Junior League
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How do you delete the old ditty goal horns?? With the new launcher you can still hear the previous goal horn in the back. |
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| Vod | Oct 14 2017, 02:38 PM Post #272 |
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Development Team
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It's a bug that's been fixed in the upcoming release |
| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| Broncohockey77 | Oct 14 2017, 07:36 PM Post #273 |
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Junior League
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How do you get rid of the black bars on the top and bottom during a cut scene? Running 1080p |
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| Vod | Oct 14 2017, 07:50 PM Post #274 |
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Development Team
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That's unknown at the moment |
| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| Broncohockey77 | Oct 16 2017, 10:47 PM Post #275 |
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Junior League
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Running into a bit of an issue. When playing season mode and playing the game all the way through, after I quit the game, the screen does not go back into the menu, it just stays on the crowd how it had the background, any ideas? I am forced to close the game and it does not save. |
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| Vod | Oct 17 2017, 12:52 AM Post #276 |
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Development Team
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Can you post a launcher log? |
| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| Broncohockey77 | Oct 17 2017, 01:11 AM Post #277 |
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Junior League
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drawfps = 0 screenmode = 1 refreshrate = 60 loadscripts = 1 height = 1080 lodbias = 0.0 ottimer = 20 filtering = 16 instantfights = 0 penaltytimer = 20 pointsloseot = 1 puckgravity = 2.5 preciseluatimer = 0 cutscenefovmin = 7 animatedupperads = 1 dumpvertexshaders = 0 cutscenefovmax = 7 interfaceresolution = 0 dynastystartyear = 2003 pointswinot = 2 disableintro = 1 width = 1920 createlog = 0 fightspergame = 3 pointstie = 1 fov = 7 selectivefiltering = 0 devicetype = 1 dumptextures = 0 fpsprecision = 1 vertexprocessing = 1 disableautopause = 0 lastmintimer = 60 fpsupdate = 1 maxmiplevel = 0 goalreplays = 3 wireframe = 0 enableditties = 1 vsync = 1 pointswin = 2 dumppixelshaders = 0 screenshotformat = bmp triplebuffering = 1 antialiasing = 16 |
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| Vod | Oct 17 2017, 01:23 AM Post #278 |
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Development Team
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That's your config file. Enable logging in the launcher GUi, play a game until you experience the problem, and then post the contents of "Launcher Log.txt". |
| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| kusted | Oct 18 2017, 08:17 PM Post #279 |
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Regular
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Please write settings Launcher.ini 1.5.0. B-4 |
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| Vod | Oct 18 2017, 10:32 PM Post #280 |
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Development Team
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Everything is in the GUI except for mydocspath. |
| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| kusted | Oct 19 2017, 07:30 PM Post #281 |
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Regular
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Sorry, what is it: "GUI" and "mydocspath"? Please format: "for Launcher 1.45": Launcher.ini settings: Option Info Width Screen Width Height Screen Height RefreshRate Screen refresh rate (Hz) Antialiasing Antialiasing samples. 0 to disable antialiasing. Filtering Texture Filtering. 0 = Point, 1 = Bilinear >1 = Anisotropic VSync Enable or disable Vertical Synchronization TripleBuffering Enable or disable triple buffering Fov Field of view modifier (Gets added to default FOV) DrawFPS Display FPS by default. F11 toggles in-game regardless of the setting LODBias This is a float, so it can have a decimal. 0 = default. This can be negative (sharper distant textures, with possible aliasing) or positive (more blurry distant textures). MaxMipLevel Every increase by 1 effectively cuts all max texture dimensions by half. For instance, the crowd texture dimensions is 1024x1024. A value of 1 will cut the max dimensions to 512x512, a value of 2 will cut the max dimensions to 256x256 etc. This may or may not increase performance on some systems. Wireframe Enable or disable wireframe mode by default. Can toggle with F8 Windowed Launches the game in a window DisableIntro Disables the game intro QuickLaunch Bypass the settings window and launch the game Adapter Display adapter. You can use this for selecting a monitor if you have multiple monitors. DeviceType 1 = HAL (Hardware - default), 2 = Ref (Software) VertexProcessing 1 = Hardware (default), 2 = Mixed, 3 = Software HighPriority 1 = High priority, 0 = Normal priority MyDocsPath (May not work on certain systems) Full path to your My Documents folder. This can be any folder, IE the main game. With this you can have multiple self-contained installs without shuffling folders. DynastyStartYear The starting year for dynasty mode. FightsPerGame Maximum fights per game InstantFights When enabled, the option to fight is always available when there are fighters on the ice. PointsWin PointsWinOT PointsLoseOT PointsTie Applies to all game modes. By default, the vanilla NHL 2004 values are used. CreateLog Set to 1 to create a log file in the NHL 2004 main folder. The file is named "Launcher Log.txt". Thank you! |
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| Vod | Oct 19 2017, 08:34 PM Post #282 |
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Development Team
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With Launcher 1.5, you can see all of the options in launcher.ini by just opening it. There's nothing hidden except for mydocspath=. The explanation for each option can be seen by running launcher.exe |
| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| Broncohockey77 | Oct 21 2017, 04:14 PM Post #283 |
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Junior League
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10/21/17, 10:10:09 - Launcher.ini loaded 10/21/17, 10:10:09 - Launcher 1.5.0 - B4 10/21/17, 10:10:09 - NHL2004.exe MD5 fingerprint retrieved: d41d8cd98f00b204e9800998ecf8427e 10/21/17, 10:10:09 - Timer resolution set to 1ms 10/21/17, 10:10:09 - Enabling XInput 10/21/17, 10:10:09 - Populating callback map 10/21/17, 10:10:09 - Changing the memory protection 10/21/17, 10:10:09 - Memory protection changed 10/21/17, 10:10:09 - Loading system lua scripts.. 10/21/17, 10:10:09 - Loading Bug Fixes.lua... 10/21/17, 10:10:09 - Bug Fixes.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Cutscene Loop.lua... 10/21/17, 10:10:09 - Callback Cutscene Loop.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=35) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Cutscene Started.lua... 10/21/17, 10:10:09 - Callback Cutscene Started.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=26) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Cutscene Stopped.lua... 10/21/17, 10:10:09 - Callback Cutscene Stopped.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=26) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Enter Replay.lua... 10/21/17, 10:10:09 - Callback Enter Replay.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=19) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Loading Complete.lua... 10/21/17, 10:10:09 - Callback Loading Complete.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=18) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Paused.lua... 10/21/17, 10:10:09 - Callback Paused.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=19) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Penalty Pending.lua... 10/21/17, 10:10:09 - Callback Penalty Pending.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=26) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Period Started.lua... 10/21/17, 10:10:09 - Callback Period Started.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=18) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Play Started.lua... 10/21/17, 10:10:09 - Callback Play Started.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=19) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Play Stopped.lua... 10/21/17, 10:10:09 - Callback Play Stopped.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=33) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Quit Game.lua... 10/21/17, 10:10:09 - Callback Quit Game.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=19) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Rematch.lua... 10/21/17, 10:10:09 - Callback Rematch.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=19) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Shots.lua... 10/21/17, 10:10:09 - Callback Shots.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Resized memory buffer to 4096 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=58) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Callback Unpaused.lua... 10/21/17, 10:10:09 - Callback Unpaused.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=19) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Camera.lua... 10/21/17, 10:10:09 - Camera.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=66) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=7) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Resolution.lua... 10/21/17, 10:10:09 - Resolution.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=43) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loaded 17 system scripts. 10/21/17, 10:10:09 - Loading user lua scripts.. 10/21/17, 10:10:09 - Loading Cutscene FOV.lua... 10/21/17, 10:10:09 - Cutscene FOV.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Disable Auto Pause.lua... 10/21/17, 10:10:09 - Disable Auto Pause.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Ditties.lua... 10/21/17, 10:10:09 - Ditties.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=6) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=6) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=6) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=6) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=6) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=6) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=6) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=3) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=6) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=6) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=6) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=1) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Dynasty.lua... 10/21/17, 10:10:09 - Dynasty.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Fights.lua... 10/21/17, 10:10:09 - Fights.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading FOV Modifier.lua... 10/21/17, 10:10:09 - FOV Modifier.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Framerate.lua... 10/21/17, 10:10:09 - Framerate.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Goal Replays.lua... 10/21/17, 10:10:09 - Goal Replays.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Inject Textures.lua... 10/21/17, 10:10:09 - Inject Textures.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Physics.lua... 10/21/17, 10:10:09 - Physics.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Points.lua... 10/21/17, 10:10:09 - Points.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=1) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Screenshot.lua... 10/21/17, 10:10:09 - Screenshot.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=1) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Texture Filtering.lua... 10/21/17, 10:10:09 - Texture Filtering.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Timer.lua... 10/21/17, 10:10:09 - Timer.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=7) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loading Upper Ads.lua... 10/21/17, 10:10:09 - Upper Ads.lua loaded 10/21/17, 10:10:09 - Executing file scope.. 10/21/17, 10:10:09 - Success 10/21/17, 10:10:09 - Loaded 15 user scripts. 10/21/17, 10:10:09 - Attempting to detour Direct3DCreate8 10/21/17, 10:10:09 - Direct3DCreate8 (0x625A2E) detoured to 0x10012A1A 10/21/17, 10:10:09 - Attempting to detour Reset 10/21/17, 10:10:09 - Reset (0x61BE5E) detoured to 0x10011502 10/21/17, 10:10:09 - Attempting to detour ReleaseTexture 10/21/17, 10:10:09 - ReleaseTexture (0x62391B) detoured to 0x10014E9C 10/21/17, 10:10:09 - Attempting to detour ReleaseTexture 10/21/17, 10:10:09 - ReleaseTexture (0x6232D3) detoured to 0x10014E9C 10/21/17, 10:10:09 - Attempting to detour CreateWindowEx 10/21/17, 10:10:09 - CreateWindowEx (0x40967D) detoured to 0x10016E13 10/21/17, 10:10:09 - Attempting to detour Release 10/21/17, 10:10:09 - Release (0x61BBDA) detoured to 0x10012CB2 10/21/17, 10:10:09 - Attempting to detour SetTexture 10/21/17, 10:10:09 - SetTexture (0x622A38) detoured to 0x1000F573 10/21/17, 10:10:09 - Attempting to detour Frame subroutine 10/21/17, 10:10:09 - Frame subroutine (0x6669FC) detoured to 0x100013C4 10/21/17, 10:10:09 - CreateDevice (0x61C1E4) detoured 10/21/17, 10:10:09 - Direct3D8 Initialized (220) 10/21/17, 10:10:09 - Initializing BASS library 10/21/17, 10:10:09 - BASS library initialized 10/21/17, 10:10:10 - Caps retrieval 10/21/17, 10:10:10 - Releasing D3D caps device 10/21/17, 10:10:10 - D3D Device released (0xBC7CDA0) 10/21/17, 10:10:22 - Direct3D8 Initialized (220) 10/21/17, 10:10:22 - Starting game.. 10/21/17, 10:10:22 - Home team: EDMONTON OILERS® (11) 10/21/17, 10:10:22 - Away team: CAROLINA HURRICANES® (5) 10/21/17, 10:10:22 - Creating D3D device.. 10/21/17, 10:10:22 - Antialiasing level not supported (16x) 10/21/17, 10:10:22 - Antialiasing set to 8x 10/21/17, 10:10:22 - Retrieved device caps 10/21/17, 10:10:22 - BackBufferCount set to 2 10/21/17, 10:10:22 - VSync enabled 10/21/17, 10:10:22 - Refresh rate set to 60hz 10/21/17, 10:10:22 - Anisotropic filtering set to 16x 10/21/17, 10:10:22 - Hardware vertex processing enabled 10/21/17, 10:10:23 - Antialasing enabled 10/21/17, 10:10:23 - Direct3D device created 10/21/17, 10:10:23 - Assembling ASM.. 10/21/17, 10:10:23 - Allocated output memory. (Size=6) 10/21/17, 10:10:23 - Copying memory 10/21/17, 10:10:23 - Output memory copied 10/21/17, 10:10:23 - Assembling ASM.. 10/21/17, 10:10:23 - Allocated output memory. (Size=6) 10/21/17, 10:10:23 - Copying memory 10/21/17, 10:10:23 - Output memory copied 10/21/17, 10:10:23 - Assembling ASM.. 10/21/17, 10:10:23 - Allocated output memory. (Size=6) 10/21/17, 10:10:23 - Copying memory 10/21/17, 10:10:23 - Output memory copied 10/21/17, 10:10:23 - Assembling ASM.. 10/21/17, 10:10:23 - Allocated output memory. (Size=6) 10/21/17, 10:10:23 - Copying memory 10/21/17, 10:10:23 - Output memory copied 10/21/17, 10:10:23 - Assembling ASM.. 10/21/17, 10:10:23 - Allocated output memory. (Size=6) 10/21/17, 10:10:23 - Copying memory 10/21/17, 10:10:23 - Output memory copied 10/21/17, 10:10:23 - Assembling ASM.. 10/21/17, 10:10:23 - Allocated output memory. (Size=6) 10/21/17, 10:10:23 - Copying memory 10/21/17, 10:10:23 - Output memory copied 10/21/17, 10:10:23 - Assembling ASM.. 10/21/17, 10:10:23 - Allocated output memory. (Size=6) 10/21/17, 10:10:23 - Copying memory 10/21/17, 10:10:23 - Output memory copied 10/21/17, 10:10:23 - Assembling ASM.. 10/21/17, 10:10:23 - Allocated output memory. (Size=3) 10/21/17, 10:10:23 - Copying memory 10/21/17, 10:10:23 - Output memory copied 10/21/17, 10:10:23 - Assembling ASM.. 10/21/17, 10:10:23 - Allocated output memory. (Size=6) 10/21/17, 10:10:23 - Copying memory 10/21/17, 10:10:23 - Output memory copied 10/21/17, 10:10:23 - Assembling ASM.. 10/21/17, 10:10:23 - Allocated output memory. (Size=6) 10/21/17, 10:10:23 - Copying memory 10/21/17, 10:10:23 - Output memory copied 10/21/17, 10:10:23 - Assembling ASM.. 10/21/17, 10:10:23 - Allocated output memory. (Size=6) 10/21/17, 10:10:23 - Copying memory 10/21/17, 10:10:23 - Output memory copied 10/21/17, 10:10:23 - Assembling ASM.. 10/21/17, 10:10:23 - Allocated output memory. (Size=1) 10/21/17, 10:10:23 - Copying memory 10/21/17, 10:10:23 - Output memory copied 10/21/17, 10:10:23 - Loading sprite: launcher\media\textures\shared\logos\EDM-64.png 10/21/17, 10:10:23 - Failed to load sprite 10/21/17, 10:10:09 - Assembling ASM.. 10/21/17, 10:10:09 - Allocated output memory. (Size=18) 10/21/17, 10:10:09 - Copying memory 10/21/17, 10:10:09 - Output memory copied 10/21/17, 10:10:35 - Assembling ASM.. 10/21/17, 10:10:35 - Allocated output memory. (Size=18) 10/21/17, 10:10:35 - Copying memory 10/21/17, 10:10:35 - Output memory copied |
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| Broncohockey77 | Oct 23 2017, 09:12 PM Post #284 |
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Junior League
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Vod, any ideas what is going on?? Game will not go back into the main menu after the game ends, both in season and in exhibition. |
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| Vod | Oct 23 2017, 09:43 PM Post #285 |
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Development Team
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Are you sure it's caused by launcher 1.5? Have you tried without the launcher? |
| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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8:17 AM Jul 11