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04 Launcher 1.5.0 - Beta 4 - 10/19/2016
Topic Started: Jun 2 2016, 10:03 AM (35,107 Views)
Jedeash
Charter Member
So here is an up to date crash repport :D

Any version o 1.5 crashes but 1.4 works
in the log
Fatal error: Unable to change memory protection
seems not that great

Code:
 
10/28/16, 10:10:22 - Launcher.ini loaded
10/28/16, 10:10:22 - Launcher 1.5.0 - B4
10/28/16, 10:10:22 - NHL2004.exe MD5 fingerprint retrieved: d41d8cd98f00b204e9800998ecf8427e
10/28/16, 10:10:22 - Timer resolution set to 1ms
10/28/16, 10:10:22 - Enabling XInput
10/28/16, 10:10:22 - Populating callback map
10/28/16, 10:10:22 - Changing the memory protection
10/28/16, 10:10:22 - Fatal error: Unable to change memory protection
10/28/16, 10:10:22 - Loading system lua scripts..
10/28/16, 10:10:22 - Loading Bug Fixes.lua...
10/28/16, 10:10:22 - Bug Fixes.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Cutscene Loop.lua...
10/28/16, 10:10:22 - Callback Cutscene Loop.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=35)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Cutscene Started.lua...
10/28/16, 10:10:22 - Callback Cutscene Started.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=26)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Cutscene Stopped.lua...
10/28/16, 10:10:22 - Callback Cutscene Stopped.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=26)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Enter Replay.lua...
10/28/16, 10:10:22 - Callback Enter Replay.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=19)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Loading Complete.lua...
10/28/16, 10:10:22 - Callback Loading Complete.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=18)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Paused.lua...
10/28/16, 10:10:22 - Callback Paused.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=19)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Penalty Pending.lua...
10/28/16, 10:10:22 - Callback Penalty Pending.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=26)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Period Started.lua...
10/28/16, 10:10:22 - Callback Period Started.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=18)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Play Started.lua...
10/28/16, 10:10:22 - Callback Play Started.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=19)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Play Stopped.lua...
10/28/16, 10:10:22 - Callback Play Stopped.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=33)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Quit Game.lua...
10/28/16, 10:10:22 - Callback Quit Game.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=19)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Rematch.lua...
10/28/16, 10:10:22 - Callback Rematch.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=19)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Shots.lua...
10/28/16, 10:10:22 - Callback Shots.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Resized memory buffer to 4096
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=56)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Callback Unpaused.lua...
10/28/16, 10:10:22 - Callback Unpaused.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=19)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Success
10/28/16, 10:10:22 - Loading Camera.lua...
10/28/16, 10:10:22 - Camera.lua loaded
10/28/16, 10:10:22 - Executing file scope..
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=66)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
10/28/16, 10:10:22 - Assembling ASM..
10/28/16, 10:10:22 - Allocated output memory. (Size=7)
10/28/16, 10:10:22 - Copying memory
10/28/16, 10:10:22 - Output memory copied
"They did not know it was impossible so they did it"
Mark Twain
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Vod
Member Avatar
Development Team
Sounds like something is interfering with the VirtualProtect call. Is your security software disabled?
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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Jedeash
Charter Member
I tried on with comodo and Antivir disabled same issue
I tried on another computer with Comodo and Panda disabled same issue

Could it be related to V3 mod ? what file is touched by the memory protection change ?


Code:
 
10/29/16, 16:10:33 - Launcher.ini loaded
10/29/16, 16:10:33 - Launcher 1.5.0 - B4
10/29/16, 16:10:33 - NHL2004.exe MD5 fingerprint retrieved: d41d8cd98f00b204e9800998ecf8427e
10/29/16, 16:10:33 - Timer resolution set to 1ms
10/29/16, 16:10:33 - Enabling XInput
10/29/16, 16:10:33 - Populating callback map
10/29/16, 16:10:33 - Changing the memory protection
10/29/16, 16:10:33 - Fatal error: Unable to change memory protection
10/29/16, 16:10:33 - Loading system lua scripts..
10/29/16, 16:10:33 - Loading Bug Fixes.lua...
10/29/16, 16:10:33 - Bug Fixes.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Cutscene Loop.lua...
10/29/16, 16:10:33 - Callback Cutscene Loop.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=35)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Cutscene Started.lua...
10/29/16, 16:10:33 - Callback Cutscene Started.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=26)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Cutscene Stopped.lua...
10/29/16, 16:10:33 - Callback Cutscene Stopped.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=26)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Enter Replay.lua...
10/29/16, 16:10:33 - Callback Enter Replay.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=19)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Loading Complete.lua...
10/29/16, 16:10:33 - Callback Loading Complete.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=18)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Paused.lua...
10/29/16, 16:10:33 - Callback Paused.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=19)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Penalty Pending.lua...
10/29/16, 16:10:33 - Callback Penalty Pending.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=26)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Period Started.lua...
10/29/16, 16:10:33 - Callback Period Started.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=18)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Play Started.lua...
10/29/16, 16:10:33 - Callback Play Started.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=19)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Play Stopped.lua...
10/29/16, 16:10:33 - Callback Play Stopped.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=33)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Quit Game.lua...
10/29/16, 16:10:33 - Callback Quit Game.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=19)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Rematch.lua...
10/29/16, 16:10:33 - Callback Rematch.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=19)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Shots.lua...
10/29/16, 16:10:33 - Callback Shots.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Resized memory buffer to 4096
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=56)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Callback Unpaused.lua...
10/29/16, 16:10:33 - Callback Unpaused.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=19)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Success
10/29/16, 16:10:33 - Loading Camera.lua...
10/29/16, 16:10:33 - Camera.lua loaded
10/29/16, 16:10:33 - Executing file scope..
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=66)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
10/29/16, 16:10:33 - Assembling ASM..
10/29/16, 16:10:33 - Allocated output memory. (Size=7)
10/29/16, 16:10:33 - Copying memory
10/29/16, 16:10:33 - Output memory copied
"They did not know it was impossible so they did it"
Mark Twain
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Jedeash
Charter Member
Ok got my answer :rolleyes: V3 had just the wrong NHL2004.exe <_<

The launcher works with NHL2004.exe (size : 4 186 112 bytes) and the NHL04 icon
IT DOESN'T WORK WITH THE NHL2004.EXE (Size : 3 833 856 Bytes) and the EA NHL 2004 icon

Maybe we Should check which NHL2004.exe is included in each mod... :thinking:


EDIT :
And now some first thoughts :
The FOV changers seems slow to respond (I have to pause the game)
The 0 key change the cam to action ? nice but don't have a switch back to overhead (or choosen cam)

EDIT2 :
The manager.lua crashes for me when hitting T
Launcher/Scripts/users/Manager.lua : 49 attempt to call a nil value (filed 'SelectInternal') :rolleyes:
"They did not know it was impossible so they did it"
Mark Twain
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Vod
Member Avatar
Development Team
Quote:
 
Ok got my answer  :rolleyes:  V3 had just the wrong NHL2004.exe  <_<


The rebuilt nhl2004.exe has always been a requirement for launcher 1.5

Quote:
 
The FOV changers seems slow to respond (I have to pause the game)


That was fixed two versions ago. Did you delete the launcher folder before updating? That's a requirement.

Quote:
 

The 0 key change the cam to action ? nice but don't have a switch back to overhead (or choosen cam)


The launcher doesn't do that..

Quote:
 
The manager.lua crashes for me when hitting T
Launcher/Scripts/users/Manager.lua : 49 attempt to call a nil value (filed 'SelectInternal')


Manager.lua is obsolete and the download link has been removed. If you still have it, you haven't installed the latest version properly. You have to delete the launcher folder when you update.
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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Jedeash
Charter Member
Quote:
 
The rebuilt nhl2004.exe has always been a requirement for launcher 1.5

Yes that's why we should check the exe included into each main mods (ie V3 has the wrong exe)


for the launcher version I deleted every files and installed the last build B4

I confirm for the camera changing : When I press the key 0 on my french azerty keyboard it focus on the puck with a top view and when i pause and go to camera options it has change to Action :blink:

Here are to screenshots before and after pressing 0
Posted Image

Posted Image
The 11th key from top line

For the manager i used an old download :lol: cause i wanted to test textures. My bad
But is ther a way to test textures in the fly with the new launcher ?
"They did not know it was impossible so they did it"
Mark Twain
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Vod
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Development Team
The texture injection code has been redesigned and CRCs are no longer used so the manager needs to also be reworked. It'll use the new widget engine.

For now you can just drop the texture in launcher\media\inject\*.png and it will automatically inject during loading. Just rename the texture to the four letter fsh id of the texture you want to replace. So for the crowd texture, the name would CRWD.png.
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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Jedeash
Charter Member
Thx I'll try :tup:

and for the key that change camera ? what could it be ??
"They did not know it was impossible so they did it"
Mark Twain
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Vod
Member Avatar
Development Team
I'm really not sure. Your guess is as good as mine. :thinking:

I just want to publicly thank Franco Duck for making upper ads for all NHL teams! It will be included in the next version. :)

Also planned for the next version: Automatic update check, custom period length, XInput features (such as battery display in the pause menu and rumble when shooting), more library functions for things like dimming the arena lights or stopping the play, bug fixes, more work on the widget library, and if time-permitting, a brand new 2D presentation engine. :)

The next version also fixes the team-based feature of the general texture injector. Now that the new texture code is all sorted out, I would like to propose that we consider moving from using .fsh textures in the main mods to using launcher injected png\dds textures at some point in the future and then we do the same for 3D models. This will make things much easier for everyone and should eventually prevent crashes and fix regressions we've made because we can go back to using the vanilla arena.viv. The launcher will be able to automatically inject all of the assets we need to replace using standard file formats. Wouldn't it be nice not having to use crappy old tools that barely work?
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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Sence
Hall of Famer
That's incredible! :o Vod those updates sounds awesome!
Big thanks to Franco! Those upper ads are a big thing to this game. At least for me! :P
A video is worth of thousand pictures.

http://www.youtube.com/watch?v=bFq2dGSVdOI
My Sharks 2015-16 season (finished)
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Fire
Regular
[ *  * ]
Vod, what's up with some songs playing during the ''Play stopped'' period sounding pretty crappy? (It seems to happen to songs with the most bass, it sounds like the ''speaker'' is broken haha) Could it be something to do with the launcher? Or it's the quality of song? They sound normal when i play them from the launcher folder though
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Sence
Hall of Famer
Fire,3 November 2016
8:32 PM
Vod, what's up with some songs playing during the ''Play stopped'' period sounding pretty crappy? Could it be something to do with the launcher? Or it's the quality of song? They sound normal when i play them from the launcher folder though

At least I solved the problem when I tried another version of the song. Distortion was completely gone!

So most propably the song version is the problem.
A video is worth of thousand pictures.

http://www.youtube.com/watch?v=bFq2dGSVdOI
My Sharks 2015-16 season (finished)
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ZeroPucks
Hall of Famer
[ *  *  *  * ]
Wow Vod, those changes sound amazing. I haven't had any time since this past May to play test the launcher, but I'm still keeping tabs on the forums. Big thanks to you and Franco for the coming update!
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Vod
Member Avatar
Development Team
Fire,3 November 2016
9:32 AM
Vod, what's up with some songs playing during the ''Play stopped'' period sounding pretty crappy? (It seems to happen to songs with the most bass, it sounds like the ''speaker'' is broken haha) Could it be something to do with the launcher? Or it's the quality of song? They sound normal when i play them from the launcher folder though

Hey Fire. It's probably the reverb settings. If you look in launcher\scripts\user\ditties.lua you'll see a bunch of reverb variables near the top of the file. There's twelve variables to mess with.

[DOHTML]
<div style="overflow:auto; background:#fff; width:800px;white-space: nowrap;padding:15px;">
lRoom:               Attenuation of the room effect, in millibels (mB), in the range from -10000 to 0. The default value is -1000 mB.  <br />
lRoomHF:             Attenuation of the room high-frequency effect, in mB, in the range from -10000 to 0. The default value is -100 mB.  <br />
flRoomRolloffFactor: Rolloff factor for the reflected signals, in the range from 0 to 10. The default value is 0.0.  <br />
flDecayTime:         Decay time, in seconds, in the range from 0.1 to 20. The default value is 1.49 seconds.  <br />
flDecayHFRatio:      Ratio of the decay time at high frequencies to the decay time at low frequencies, in the range from 0.1 to 2. The default value is 0.83.  <br />
lReflections:        Attenuation of early reflections relative to lRoom, in mB, in the range from -10000 to 1000. The default value is -2602 mB.  <br />
flReflectionsDelay:  Delay time of the first reflection relative to the direct path, in seconds, in the range from 0 to 0.3. The default value is 0.007 seconds.  <br />
lReverb:             Attenuation of late reverberation relative to lRoom, in mB, in the range from -10000 to 2000. The default value is 200 mB.  <br />
flReverbDelay:       Time limit between the early reflections and the late reverberation relative to the time of the first reflection, in seconds, in the range from 0 to 0.1. The default value is 0.011 seconds.  <br />
flDiffusion:         Echo density in the late reverberation decay, in percent, in the range from 0 to 100. The default value is 100.0 percent.  <br />
flDensity:           Modal density in the late reverberation decay, in percent, in the range from 0 to 100. The default value is 100.0 percent.  <br />
flHFReference:       Reference high frequency, in hertz, in the range from 20 to 20000. The default value is 5000.0 Hz.<br />
</div>
[/DOHTML]


@ZeroPucks & Sence: Thanks for the compliments guys :)
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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Franco Duck
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I just want to publicly thank Franco Duck for making upper ads for all NHL teams! It will be included in the next version. smile.gif


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Big thanks to Franco! Those upper ads are a big thing to this game. At least for me!  tongue.gif


Thank you guys, so much. It's a pleasure to help.

Amazing changes, Vod, and I fully support changing to .png files. Way easier to edit anything we want.

Regards,

Franco
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