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| 04 Launcher 1.5.0 - Beta 4 - 10/19/2016 | |
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| Tweet Topic Started: Jun 2 2016, 10:03 AM (35,106 Views) | |
| Tyson12 | Nov 5 2016, 03:02 PM Post #76 |
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Regular
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Then please convince everyone else that .png is the way forward
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| sdx5 | Nov 6 2016, 07:07 PM Post #77 |
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Rookie
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I have a slight issue with fonts in menu and edit lines screen etc. The fonts/letters are slightly bigger than before ..... i was only updating the interface and face2004 .... but when i clicked on the launcher it opened the old launcher window not the launcher 1.5 .... and when i launched it ... it errored and crashed like previously (i have a W10 so i need vods launcher) and that was weird for me so i remove the launcher files and add them again and I got those slightly bigger fonts and the exit sing "are you sure you want to quit" is off the position more down than usual .... Im also thinking that the fonts might be normal.... and MAYBE the menu interface and all of its shizzle is smaller .... i have menu windowed (setting fullscreen windowed) bc W10 and it will not work anyways ........ idk the proportions arent right and its annoying I was asking about that in nhl04 rebuilt section and they didnt know how to help me so they direct me here if it isnt an issue with the launcher 1.5 i tried everything nothing is fixing it .... is there some help/fix for me? thanks |
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| Vod | Nov 6 2016, 07:27 PM Post #78 |
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Development Team
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Sorry, but that's a very confusing post. The launcher isn't a requirement if you use Windows 10. There's no windows 10 specific fixes. I would need screenshots and a launcher log before I can help you. |
| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| sdx5 | Nov 6 2016, 11:28 PM Post #79 |
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Rookie
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sorry for confusement .... well for me it is a requirement because the game will crash on startup instead .... i will provide you with few screens and log if that helpshow can i send it all to you? |
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| Vod | Nov 7 2016, 02:25 PM Post #80 |
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Development Team
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For the log, you can just copy and pate the contents of launcher log.txt into a reply to this thread. You have to enable logging in the launcher GUI first. For screenshots, just upload them to an image hosting website and post the links.
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| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| sdx5 | Nov 7 2016, 09:54 PM Post #81 |
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Rookie
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here is the log when i screenshoted the pics ...... 11/07/16, 00:11:31 - Launcher.ini loaded 11/07/16, 00:11:31 - Launcher 1.5.0 - B4 11/07/16, 00:11:31 - NHL2004.exe MD5 fingerprint retrieved: d41d8cd98f00b204e9800998ecf8427e 11/07/16, 00:11:31 - Timer resolution set to 1ms 11/07/16, 00:11:31 - Enabling XInput 11/07/16, 00:11:31 - Populating callback map 11/07/16, 00:11:31 - Changing the memory protection 11/07/16, 00:11:31 - Memory protection changed 11/07/16, 00:11:31 - Loading system lua scripts.. 11/07/16, 00:11:31 - Loading Bug Fixes.lua... 11/07/16, 00:11:31 - Bug Fixes.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Cutscene Loop.lua... 11/07/16, 00:11:31 - Callback Cutscene Loop.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=35) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Cutscene Started.lua... 11/07/16, 00:11:31 - Callback Cutscene Started.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=26) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Cutscene Stopped.lua... 11/07/16, 00:11:31 - Callback Cutscene Stopped.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=26) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Enter Replay.lua... 11/07/16, 00:11:31 - Callback Enter Replay.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=19) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Loading Complete.lua... 11/07/16, 00:11:31 - Callback Loading Complete.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=18) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Paused.lua... 11/07/16, 00:11:31 - Callback Paused.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=19) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Penalty Pending.lua... 11/07/16, 00:11:31 - Callback Penalty Pending.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=26) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Period Started.lua... 11/07/16, 00:11:31 - Callback Period Started.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=18) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Play Started.lua... 11/07/16, 00:11:31 - Callback Play Started.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=19) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Play Stopped.lua... 11/07/16, 00:11:31 - Callback Play Stopped.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=33) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Quit Game.lua... 11/07/16, 00:11:31 - Callback Quit Game.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=19) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Rematch.lua... 11/07/16, 00:11:31 - Callback Rematch.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=19) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Shots.lua... 11/07/16, 00:11:31 - Callback Shots.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Resized memory buffer to 4096 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=56) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Callback Unpaused.lua... 11/07/16, 00:11:31 - Callback Unpaused.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=19) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Camera.lua... 11/07/16, 00:11:31 - Camera.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=66) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=7) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Resolution.lua... 11/07/16, 00:11:31 - Resolution.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=43) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loaded 17 system scripts. 11/07/16, 00:11:31 - Loading user lua scripts.. 11/07/16, 00:11:31 - Loading Cutscene FOV.lua... 11/07/16, 00:11:31 - Cutscene FOV.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Disable Auto Pause.lua... 11/07/16, 00:11:31 - Disable Auto Pause.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Ditties.lua... 11/07/16, 00:11:31 - Ditties.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=6) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=6) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=6) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=6) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=6) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=6) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=6) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=3) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=6) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=6) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=6) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=1) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Dynasty.lua... 11/07/16, 00:11:31 - Dynasty.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Fights.lua... 11/07/16, 00:11:31 - Fights.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading FOV Modifier.lua... 11/07/16, 00:11:31 - FOV Modifier.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Framerate.lua... 11/07/16, 00:11:31 - Framerate.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Goal Replays.lua... 11/07/16, 00:11:31 - Goal Replays.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Inject Textures.lua... 11/07/16, 00:11:31 - Inject Textures.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Physics.lua... 11/07/16, 00:11:31 - Physics.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Points.lua... 11/07/16, 00:11:31 - Points.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=1) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Screenshot.lua... 11/07/16, 00:11:31 - Screenshot.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=1) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Texture Filtering.lua... 11/07/16, 00:11:31 - Texture Filtering.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Timer.lua... 11/07/16, 00:11:31 - Timer.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=31) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Assembling ASM.. 11/07/16, 00:11:31 - Allocated output memory. (Size=5) 11/07/16, 00:11:31 - Copying memory 11/07/16, 00:11:31 - Output memory copied 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loading Upper Ads.lua... 11/07/16, 00:11:31 - Upper Ads.lua loaded 11/07/16, 00:11:31 - Executing file scope.. 11/07/16, 00:11:31 - Success 11/07/16, 00:11:31 - Loaded 15 user scripts. 11/07/16, 00:11:31 - Attempting to detour Direct3DCreate8 11/07/16, 00:11:31 - Direct3DCreate8 (0x625A2E) detoured to 0x10012A1A 11/07/16, 00:11:31 - Attempting to detour Reset 11/07/16, 00:11:31 - Reset (0x61BE5E) detoured to 0x10011502 11/07/16, 00:11:31 - Attempting to detour ReleaseTexture 11/07/16, 00:11:31 - ReleaseTexture (0x62391B) detoured to 0x10014E9C 11/07/16, 00:11:31 - Attempting to detour ReleaseTexture 11/07/16, 00:11:31 - ReleaseTexture (0x6232D3) detoured to 0x10014E9C 11/07/16, 00:11:31 - Attempting to detour CreateWindowEx 11/07/16, 00:11:31 - CreateWindowEx (0x40967D) detoured to 0x10016E13 11/07/16, 00:11:31 - Attempting to detour Release 11/07/16, 00:11:31 - Release (0x61BBDA) detoured to 0x10012CB2 11/07/16, 00:11:31 - Attempting to detour SetTexture 11/07/16, 00:11:31 - SetTexture (0x622A38) detoured to 0x1000F573 11/07/16, 00:11:31 - Attempting to detour Frame subroutine 11/07/16, 00:11:31 - Frame subroutine (0x6669FC) detoured to 0x100013C4 11/07/16, 00:11:31 - CreateDevice (0x61C1E4) detoured 11/07/16, 00:11:31 - Direct3D8 Initialized (220) 11/07/16, 00:11:32 - Initializing BASS library 11/07/16, 00:11:32 - BASS library initialized 11/07/16, 00:11:32 - Caps retrieval 11/07/16, 00:11:32 - Releasing D3D caps device 11/07/16, 00:11:32 - D3D Device released (0xA3B740) 11/07/16, 00:11:21 - Releasing allocated memory 11/07/16, 00:11:21 - Memory released 11/07/16, 00:11:21 - Finalizing log file.. |
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| sdx5 | Nov 7 2016, 09:57 PM Post #82 |
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Rookie
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... and screens http://www.imagehosting.cz/?v=firstmenu.png http://www.imagehosting.cz/?v=gamemenu.png http://www.imagehosting.cz/?v=editlines.png |
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| Vod | Nov 7 2016, 10:52 PM Post #83 |
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Development Team
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Thank you. I see no launcher-specific problems in your log. I notice that the text in the titlebar text is also large. That means it's probably a windows setting. Try this and make sure it's set to 100% http://www.windowscentral.com/how-make-tex...gger-windows-10 Another thing to try if that doesn't work is resetting your IE: Control panel -> Internet Options -> Advanced -> Click the "Reset..." button -> Tick "Delete personal settings" -> Click the "Reset" button |
| NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger | |
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| sdx5 | Nov 9 2016, 12:18 AM Post #84 |
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Rookie
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Sadly nothing worked
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| dannyduke | Nov 9 2016, 11:59 AM Post #85 |
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blah, blah, blah...!!!
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Actually only US-based teams show mph... In Canada it's kph |
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| Sence | Nov 9 2016, 12:49 PM Post #86 |
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Hall of Famer
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Oh, I didn't know that! Thanks!
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A video is worth of thousand pictures. http://www.youtube.com/watch?v=bFq2dGSVdOI My Sharks 2015-16 season (finished) | |
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| exildaot | Nov 9 2016, 07:06 PM Post #87 |
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Regular
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why can't i edit the music volume in the options during a game? everytime i try to edit it comes back to no volume so there's no music except when i check no in the toggle the ditties engine script. |
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| Sence | Nov 9 2016, 08:06 PM Post #88 |
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Hall of Famer
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In the launcher 1.5 the launcher disables the game music system and that's why you cannot modify the music volume from the game. You have to do it from the code or just use the speakers volume.
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A video is worth of thousand pictures. http://www.youtube.com/watch?v=bFq2dGSVdOI My Sharks 2015-16 season (finished) | |
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| exildaot | Nov 9 2016, 09:30 PM Post #89 |
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Regular
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ok it reads mp3 files. got it to work. |
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| exildaot | Nov 9 2016, 09:46 PM Post #90 |
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Regular
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now i hope it's not too redondant as a question.. let's say i wanna import my face in the game. the team would be calgary. how can i do it? i didnt see any tutorial and searching could be long.. |
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.... well for me it is a requirement because the game will crash on startup instead .... i will provide you with few screens and log if that helps
8:17 AM Jul 11