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04 Launcher 1.5.0 - Beta 4 - 10/19/2016
Topic Started: Jun 2 2016, 10:03 AM (35,106 Views)
Tyson12
Regular
[ *  * ]
Franco Duck,4 November 2016
9:05 PM
Quote:
 
I just want to publicly thank Franco Duck for making upper ads for all NHL teams! It will be included in the next version. smile.gif


Quote:
 
Big thanks to Franco! Those upper ads are a big thing to this game. At least for me!  tongue.gif


Thank you guys, so much. It's a pleasure to help.

Amazing changes, Vod, and I fully support changing to .png files. Way easier to edit anything we want.

Regards,

Franco
MDH

Then please convince everyone else that .png is the way forward :P
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sdx5
Rookie
I have a slight issue with fonts in menu and edit lines screen etc.
The fonts/letters are slightly bigger than before .....

i was only updating the interface and face2004 .... but when i clicked on the launcher it opened the old launcher window not the launcher 1.5 .... and when i launched it ... it errored and crashed like previously (i have a W10 so i need vods launcher) and that was weird for me so i remove the launcher files and add them again and I got those slightly bigger fonts and the exit sing "are you sure you want to quit" is off the position more down than usual ....

Im also thinking that the fonts might be normal.... and MAYBE the menu interface and all of its shizzle is smaller .... i have menu windowed (setting fullscreen windowed) bc W10 and it will not work anyways ........
idk the proportions arent right and its annoying

I was asking about that in nhl04 rebuilt section and they didnt know how to help me so they direct me here if it isnt an issue with the launcher 1.5

i tried everything nothing is fixing it .... is there some help/fix for me? thanks
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Vod
Member Avatar
Development Team
sdx5,6 November 2016
11:07 AM
I have a slight issue with fonts in menu and edit lines screen etc.
The fonts/letters are slightly bigger than before .....

i was only updating the interface and face2004 .... but when i clicked on the launcher it opened the old launcher window not the launcher 1.5 .... and when i launched it ... it errored and crashed like previously (i have a W10 so i need vods launcher) and that was weird for me so i remove the launcher files and add them again and I got those slightly bigger fonts and the exit sing "are you sure you want to quit" is off the position more down than usual ....

Im also thinking that the fonts might be normal.... and MAYBE the menu interface and all of its shizzle is smaller .... i have menu windowed (setting fullscreen windowed) bc W10 and it will not work anyways ........
idk the proportions arent right and its annoying

I was asking about that in nhl04 rebuilt section and they didnt know how to help me so they direct me here if it isnt an issue with the launcher 1.5

i tried everything nothing is fixing it .... is there some help/fix for me? thanks

Sorry, but that's a very confusing post. The launcher isn't a requirement if you use Windows 10. There's no windows 10 specific fixes. I would need screenshots and a launcher log before I can help you.
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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sdx5
Rookie
sorry for confusement :blink: .... well for me it is a requirement because the game will crash on startup instead .... i will provide you with few screens and log if that helps

how can i send it all to you?


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Vod
Member Avatar
Development Team
sdx5,6 November 2016
3:28 PM
sorry for confusement :blink: .... well for me it is a requirement because the game will crash on startup instead .... i will provide you with few screens and log if that helps

how can i send it all to you?

For the log, you can just copy and pate the contents of launcher log.txt into a reply to this thread. You have to enable logging in the launcher GUI first. For screenshots, just upload them to an image hosting website and post the links. :)
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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sdx5
Rookie
here is the log when i screenshoted the pics ......

11/07/16, 00:11:31 - Launcher.ini loaded
11/07/16, 00:11:31 - Launcher 1.5.0 - B4
11/07/16, 00:11:31 - NHL2004.exe MD5 fingerprint retrieved: d41d8cd98f00b204e9800998ecf8427e
11/07/16, 00:11:31 - Timer resolution set to 1ms
11/07/16, 00:11:31 - Enabling XInput
11/07/16, 00:11:31 - Populating callback map
11/07/16, 00:11:31 - Changing the memory protection
11/07/16, 00:11:31 - Memory protection changed
11/07/16, 00:11:31 - Loading system lua scripts..
11/07/16, 00:11:31 - Loading Bug Fixes.lua...
11/07/16, 00:11:31 - Bug Fixes.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Cutscene Loop.lua...
11/07/16, 00:11:31 - Callback Cutscene Loop.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=35)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Cutscene Started.lua...
11/07/16, 00:11:31 - Callback Cutscene Started.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=26)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Cutscene Stopped.lua...
11/07/16, 00:11:31 - Callback Cutscene Stopped.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=26)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Enter Replay.lua...
11/07/16, 00:11:31 - Callback Enter Replay.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=19)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Loading Complete.lua...
11/07/16, 00:11:31 - Callback Loading Complete.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=18)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Paused.lua...
11/07/16, 00:11:31 - Callback Paused.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=19)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Penalty Pending.lua...
11/07/16, 00:11:31 - Callback Penalty Pending.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=26)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Period Started.lua...
11/07/16, 00:11:31 - Callback Period Started.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=18)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Play Started.lua...
11/07/16, 00:11:31 - Callback Play Started.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=19)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Play Stopped.lua...
11/07/16, 00:11:31 - Callback Play Stopped.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=33)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Quit Game.lua...
11/07/16, 00:11:31 - Callback Quit Game.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=19)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Rematch.lua...
11/07/16, 00:11:31 - Callback Rematch.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=19)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Shots.lua...
11/07/16, 00:11:31 - Callback Shots.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Resized memory buffer to 4096
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=56)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Callback Unpaused.lua...
11/07/16, 00:11:31 - Callback Unpaused.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=19)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Camera.lua...
11/07/16, 00:11:31 - Camera.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=66)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=7)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Resolution.lua...
11/07/16, 00:11:31 - Resolution.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=43)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loaded 17 system scripts.
11/07/16, 00:11:31 - Loading user lua scripts..
11/07/16, 00:11:31 - Loading Cutscene FOV.lua...
11/07/16, 00:11:31 - Cutscene FOV.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Disable Auto Pause.lua...
11/07/16, 00:11:31 - Disable Auto Pause.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Ditties.lua...
11/07/16, 00:11:31 - Ditties.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=6)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=6)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=6)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=6)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=6)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=6)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=6)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=3)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=6)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=6)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=6)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=1)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Dynasty.lua...
11/07/16, 00:11:31 - Dynasty.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Fights.lua...
11/07/16, 00:11:31 - Fights.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading FOV Modifier.lua...
11/07/16, 00:11:31 - FOV Modifier.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Framerate.lua...
11/07/16, 00:11:31 - Framerate.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Goal Replays.lua...
11/07/16, 00:11:31 - Goal Replays.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Inject Textures.lua...
11/07/16, 00:11:31 - Inject Textures.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Physics.lua...
11/07/16, 00:11:31 - Physics.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Points.lua...
11/07/16, 00:11:31 - Points.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=1)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Screenshot.lua...
11/07/16, 00:11:31 - Screenshot.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=1)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Texture Filtering.lua...
11/07/16, 00:11:31 - Texture Filtering.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Timer.lua...
11/07/16, 00:11:31 - Timer.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=31)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Assembling ASM..
11/07/16, 00:11:31 - Allocated output memory. (Size=5)
11/07/16, 00:11:31 - Copying memory
11/07/16, 00:11:31 - Output memory copied
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loading Upper Ads.lua...
11/07/16, 00:11:31 - Upper Ads.lua loaded
11/07/16, 00:11:31 - Executing file scope..
11/07/16, 00:11:31 - Success
11/07/16, 00:11:31 - Loaded 15 user scripts.
11/07/16, 00:11:31 - Attempting to detour Direct3DCreate8
11/07/16, 00:11:31 - Direct3DCreate8 (0x625A2E) detoured to 0x10012A1A
11/07/16, 00:11:31 - Attempting to detour Reset
11/07/16, 00:11:31 - Reset (0x61BE5E) detoured to 0x10011502
11/07/16, 00:11:31 - Attempting to detour ReleaseTexture
11/07/16, 00:11:31 - ReleaseTexture (0x62391B) detoured to 0x10014E9C
11/07/16, 00:11:31 - Attempting to detour ReleaseTexture
11/07/16, 00:11:31 - ReleaseTexture (0x6232D3) detoured to 0x10014E9C
11/07/16, 00:11:31 - Attempting to detour CreateWindowEx
11/07/16, 00:11:31 - CreateWindowEx (0x40967D) detoured to 0x10016E13
11/07/16, 00:11:31 - Attempting to detour Release
11/07/16, 00:11:31 - Release (0x61BBDA) detoured to 0x10012CB2
11/07/16, 00:11:31 - Attempting to detour SetTexture
11/07/16, 00:11:31 - SetTexture (0x622A38) detoured to 0x1000F573
11/07/16, 00:11:31 - Attempting to detour Frame subroutine
11/07/16, 00:11:31 - Frame subroutine (0x6669FC) detoured to 0x100013C4
11/07/16, 00:11:31 - CreateDevice (0x61C1E4) detoured
11/07/16, 00:11:31 - Direct3D8 Initialized (220)
11/07/16, 00:11:32 - Initializing BASS library
11/07/16, 00:11:32 - BASS library initialized
11/07/16, 00:11:32 - Caps retrieval
11/07/16, 00:11:32 - Releasing D3D caps device
11/07/16, 00:11:32 - D3D Device released (0xA3B740)
11/07/16, 00:11:21 - Releasing allocated memory
11/07/16, 00:11:21 - Memory released
11/07/16, 00:11:21 - Finalizing log file..
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sdx5
Rookie
... and screens
http://www.imagehosting.cz/?v=firstmenu.png
http://www.imagehosting.cz/?v=gamemenu.png
http://www.imagehosting.cz/?v=editlines.png
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Vod
Member Avatar
Development Team
Thank you. I see no launcher-specific problems in your log. I notice that the text in the titlebar text is also large. That means it's probably a windows setting.

Try this and make sure it's set to 100%
http://www.windowscentral.com/how-make-tex...gger-windows-10

Another thing to try if that doesn't work is resetting your IE:
Control panel -> Internet Options -> Advanced -> Click the "Reset..." button -> Tick "Delete personal settings" -> Click the "Reset" button
NHL 2004 Launcher | My Changelog | NHL 2004 Preservation | NHL 2004 Debugger
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sdx5
Rookie
Sadly nothing worked :(
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dannyduke
Member Avatar
blah, blah, blah...!!!
[ *  *  * ]
Sence,2 October 2016
11:41 AM
Bhopins,2 October 2016
12:46 PM
i need kph on nhl league

Why? In NHL, they will show those shot in mph?

If you really want to use kph for every single team, then you need to open shotspeed.lua file and replace lines 39-43 which are these
Code:
 

if Launcher.Game.HomeLeague() ~= 0 then -- Set the MPH / KPH based on the home league
   Launcher.Mem.WriteByte(SpeedLocaleAddress,1)
else
   Launcher.Mem.WriteByte(SpeedLocaleAddress,0)
end


to this

Code:
 

Launcher.Mem.WriteByte(SpeedLocaleAddress,0)


Then you have kph shotmeter for every single team. :)

Actually only US-based teams show mph... In Canada it's kph
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Sence
Hall of Famer
Oh, I didn't know that! Thanks! :o
A video is worth of thousand pictures.

http://www.youtube.com/watch?v=bFq2dGSVdOI
My Sharks 2015-16 season (finished)
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exildaot
Member Avatar
Regular
[ *  * ]
why can't i edit the music volume in the options during a game?

everytime i try to edit it comes back to no volume so there's no music except when i check no in the toggle the ditties engine script.
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Sence
Hall of Famer
In the launcher 1.5 the launcher disables the game music system and that's why you cannot modify the music volume from the game. You have to do it from the code or just use the speakers volume. :)
A video is worth of thousand pictures.

http://www.youtube.com/watch?v=bFq2dGSVdOI
My Sharks 2015-16 season (finished)
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exildaot
Member Avatar
Regular
[ *  * ]
ok it reads mp3 files. :hockey:

got it to work.
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exildaot
Member Avatar
Regular
[ *  * ]
now i hope it's not too redondant as a question..

let's say i wanna import my face in the game. the team would be calgary.

how can i do it?
i didnt see any tutorial and searching could be long..

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