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New Launcher out; Default settings and scripts for v1, v2
Topic Started: Jun 2 2016, 12:10 PM (3,477 Views)
jacob_jub
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Vintage Hockey Aficionado
trent,4 June 2016
8:50 PM
@JJ: Install 1.5. There's PLENTY of great stuff... like ability to create random FOV cutscenes and set penalty time (reduce the 2 min realtime), etc.

I know but My docs path is the best feature of 1.45. Did vod change the command of it?
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ZeroPucks
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Sorry trent, reading my post again now it sounds really condescending. I didn't mean to sound like that and genuinely was not sure if 1.5 was still in Alpha/Beta. I checked now and it was given a "Beta" tag, so my comment about things changing still stands. However, I apologize if I was being condescending.

I'm not actually sure whether the MyDocsPath function was included in Launcher 1.5, I stopped using that because the V2 home goal ditties wouldn't work when using a custom MyDocsPath. The new ditty engine in 1.5 fixes that problem but again, I don't even know if the function was included in the current Beta. I assume it could potentially be included again further down the line with other features like XInput.
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trent
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No problem at all my friend. :)
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Vod
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My docs path is stil there, but I haven't tested it since the switch to unicode strings. Just add mydocspath=whatever in launcher.ini (no caps). It doesn't have a GUI option because I haven't added a directory selector yet.

Edit: It will need a small update due to the unicode change. It will be fixed in tomorrow's build.
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jacob_jub
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Vod,4 June 2016
10:13 PM
My docs path is stil there, but I haven't tested it since the switch to unicode strings. Just add mydocspath=whatever in launcher.ini (no caps). It doesn't have a GUI option because I haven't added a directory selector yet.

Edit: It will need a small update due to the unicode change. It will be fixed in tomorrow's build.

If its the same code string it was in 1.45 then it no longer works for me.
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Sence
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Yeah, I meant those already existing ditty playlist but in mp3 format. :)

Sadly I don't have time to make new dittypacks at the moment even if the progress is WAY more faster than before because you don't have to convert anymore. :)
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http://www.youtube.com/watch?v=bFq2dGSVdOI
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ZeroPucks
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MP3 versions of my personal ditty packs are now available for Launcher 1.5. ESPN NHL 2K5 and NHL 15 Interface music also includes loading screen music.

NHL 15 Interface Music: http://www.mediafire.com/download/k87d5e60...enuMusic_MP3.7z
ESPN NHL 2K5 Interface Music: http://www.mediafire.com/download/y54orp5f...enuMusic_MP3.7z
NHL 96, 97, 98, and 99 Interface Music: http://www.mediafire.com/download/6ofe2p5h...enuMusic_MP3.7z
V1 Ditties: http://www.mediafire.com/download/93f3s7v9..._Ditties_MP3.7z
V2 Ditties: http://www.mediafire.com/download/wabbmvdk..._Ditties_MP3.7z

Sence, I have a V1 NHL goal horn+song ditty pack in MP3 format. All credit goes to YouTube user NHLHornsandSongs (https://www.youtube.com/user/nhlhornsandsongs/videos): http://www.mediafire.com/download/cj7slnhw..._GoalDitties.7z
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Sence
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Nice! :good: Thanks! :worship:
A video is worth of thousand pictures.

http://www.youtube.com/watch?v=bFq2dGSVdOI
My Sharks 2015-16 season (finished)
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trent
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@Vod: Are those TweaksDefaultValues (that we tried to adjust in tuning.viv) now accessible and tweakable through the Launcher?

These.

Code:
 

// These are the members we need to set for the defaults
// int mEmotionEffectLevel;
// int mGameSpeedLevel;
// int mBurstLengthLevel;
// int mBurstPercentLevel;
// int mFatigueLevel;
// int mFatigueRecoveryLevel;
// int mAggressionLevel;
// int mInjuryOccurenceLevel;
// int mHitPowerLevel;
// int mFallRecoveryLevel;
// int mShotBlockingLevel;
// int mPassInterceptionLevel;
// int mPassAccuracyLevel;
// int mPassSpeedLevel;
// int mShotAccuracyLevel;
// int mPuckElasticityLevel;
// int mPuckFrictionLevel;
// int mPuckRetainLevel;
// int mPuckControlLevel;
// int mReboundLevel;

// int mHiddenUserDefmult;
// int mHiddenUserDefprob;
// int mHiddenUserHitpow;
// int mHiddenUserHookmult;
// int mHiddenUserAggression;
// int mHiddenUserDekemult;
// int mHiddenUserMomult;
// int mHiddenUserCoachpressure;
// int mHiddenUserLoosepuck;
// int mHiddenUserInterceptions;
// int mHiddenUserFaceoffs;
// int mHiddenUserGoalieskill;
// int mHiddenUserAutosauce;

// int mHiddenCPUDefmult;
// int mHiddenCPUDefprob;
// int mHiddenCPUHitpow;
// int mHiddenCPUHookmult;
// int mHiddenCPUAggression;
// int mHiddenCPUDekemult;
// int mHiddenCPUMomult;
// int mHiddenCPUCoachpressure;
// int mHiddenCPULoosepuck;
// int mHiddenCPUInterceptions;
// int mHiddenCPUFaceoff;
// int mHiddenCPUGoalieskill;
// int mHiddenCPUAutosauce;

// int mHiddenUseInterceptRatings;

// ALL VALUES ARE ZERO-BASED INDEX
// For each item, there is 4 values to set for each skills


gamespeedlevel:   1 2 3 4
puckcontrollevel:  0 0 0 0
fatiguelevel:   1 1 2 2
injuryoccurencelevel:  7 7 7 7
fightdifficultylevel:  1 3 4 6
HiddenCPUHookmultlevel:         0 0 0 0
HiddenCPUFaceofflevel:          7 7 7 7
HiddenUserFaceofflevel:         0 0 0 0

burstpercentlevel:  2 3 3 3
fatiguerecoverylevel:  4 3 2 1
playeraccelerationlevel: 2 3 3 3

hitpowerlevel:   5 4 4 3
hitdifficultylevel:  5 4 3 3
hitstickeffectlevel:  5 4 4 3
aggressionlevel:  1 1 4 5
pokeeffectlevel:  5 4 3 2

shotaccuracylevel:  0 0 0 0
shotpowerlevel:   4 3 3 3
passassistlevel:  7 5 4 2
passspeedlevel:   4 4 3 3
saucerpassspeedlevel:  4 4 4 4
passinterceptionlevel:  1 3 4 5
passfrequencylevel:  4 5 5 5
dumpspeedlevel:   3 2 2 2
dumpheightlevel:  4 4 3 3
softdumpspeedlevel:  4 4 3 3
softdumpheightlevel:  4 4 3 3
dumpfrequencylevel:  4 5 5 5

puckfrictionlevel:  3 3 4 4
glassbreakagelevel:  1 1 1 1
puckelasticitylevel:  3 3 3 3
puckgravitylevel:  3 3 3 3

shotblockinglevel:  1 2 3 4
hookeffectlevel:  0 0 0 0
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Vod
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@ZeroPucks: Good work :)

@Trent: Everything is tweakable through the launcher
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Sence
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@ZeroPucks: Boston Goal song is not in the folder "Goal Homel" folder. :)
I recommend that you also create "Goal Away" folders to every single team folder because the code needs that to work properly. It doesn't matter even if that's empty, but it has to be there for the code. Without it, the code might play a home goal song for the away team too.

This means that basically every single team folder should have the same subfolders than in a "ALL" folder. :)

edit: At least I had some weird goal problems and this was the only thing which popped into my head. <_<
A video is worth of thousand pictures.

http://www.youtube.com/watch?v=bFq2dGSVdOI
My Sharks 2015-16 season (finished)
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Vod
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Sence,8 June 2016
10:54 AM
@ZeroPucks: Boston Goal song is not in the folder "Goal Homel" folder. :)
I recommend that you also create "Goal Away" folders to every single team folder because the code needs that to work properly. It doesn't matter even if that's empty, but it has to be there for the code. Without it, the code might play a home goal song for the away team too.

If this happens, it's a bug. It should play nothing if the folder is not found.
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Sence
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Hmm.. Okay, I will investigate more about that, because there is a change that my code will be the reason.

Because it takes those songs from 2 different locations. ALL and team spesific.

Will report back..

EDIT: Confirmed! It's definetly in my code! I already found some missing pieces so I will try to fix this. Sorry for the false alarm. <_<
A video is worth of thousand pictures.

http://www.youtube.com/watch?v=bFq2dGSVdOI
My Sharks 2015-16 season (finished)
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Vod
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Sence,8 June 2016
11:23 AM
Hmm.. Okay, I will investigate more about that, because there is a change that my code will be the reason.

Because it takes those songs from 2 different locations. ALL and team spesific.

Will report back..

EDIT: Confirmed! It's definetly in my code! I already found some missing pieces so I will try to fix this. Sorry for the false alarm. <_<

No problem :)
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trent
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Just a quick question (as I'm starting my Flyers 1998-1999 Season):

Is the OT timer set to normal game time in the newest Launcher as a default... or is there a tweak I have to do? Personally I think it should always be normal game time as the real-time OT was the stupidest idea ever.

Naturally I don't want to use the animated upper ads in my v2 build. So what scripts I should delete to prevent them from launching?

What was the screenshot button again?

Cheers.
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