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Two ideas about global attribute changes; for resist penalties and speed
Topic Started: Jun 14 2017, 03:09 AM (218 Views)
Nettles
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I had two ideas for global changes to attributes for mods going forward.

1.) Resist penalties: Currently the penalties are set to 4 in games on a clean installation. I find that to end up being too much so I set it to 3 which is sometimes a bit too little. I think a more accurate representation would be if they were set to 3 but if all players had their resist penalty total decreased so that there's more penalties at 3 than right now but not as many penalties as there are at 4. The max should be around 85, right now there are guys who have it in the mid-90s. The standard when we used to do rosters was around 71 but I would even bring that a few points down. The guys who take more penalties are still around 60 or less but I'd create less variation overall. This would help with sims too, when you sim an entire season then some guys like Kessel only have like 4 penalty minutes over 82 games. Even if they aren't changed globally, I'd decrease the maximum anyways and make less guys in the 80s/90s or high-70s.

2.) Something about today's NHL is that most guys are pretty fast and the really slow players are becoming more of a relic, sometimes they scrape by as 4th liners or 3rd pairing dmen but even the majority of those have foot speed. So I'd narrow the speed maximum and minimum for all NHL teams and instead play around with acceleration more. I think around 84 speed should be the standard with 80 being the low-end and 87 or 88 being the high end for almost all NHL players with few exceptions. There's just too much advantage to certain guys being a 90 and even with their other stats turned down, they become too easy to play with. What I'd do instead with those faster guys is generally decrease their speed to the high 80s but increase their acceleration a little. Right now, there's like 100+ NHLers with their speed at 89 or higher, that number should be very small imo and boost their acceleration instead. The roster is fine in terms of the low end being around 80 and the median being around 84, those guys should generally have 50 acceleration as well but there's too many fast players on the high end. I think it adds a bit of realism too since acceleration separates players more today than actual top-speed.
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Matteo
Main-mod roster maker
Nettles,14 June 2017
4:09 AM
I had two ideas for global changes to attributes for mods going forward.

1.) Resist penalties: Currently the penalties are set to 4 in games on a clean installation. I find that to end up being too much so I set it to 3 which is sometimes a bit too little. I think a more accurate representation would be if they were set to 3 but if all players had their resist penalty total decreased so that there's more penalties at 3 than right now but not as many penalties as there are at 4. The max should be around 85, right now there are guys who have it in the mid-90s. The standard when we used to do rosters was around 71 but I would even bring that a few points down. The guys who take more penalties are still around 60 or less but I'd create less variation overall. This would help with sims too, when you sim an entire season then some guys like Kessel only have like 4 penalty minutes over 82 games. Even if they aren't changed globally, I'd decrease the maximum anyways and make less guys in the 80s/90s or high-70s.

2.) Something about today's NHL is that most guys are pretty fast and the really slow players are becoming more of a relic, sometimes they scrape by as 4th liners or 3rd pairing dmen but even the majority of those have foot speed. So I'd narrow the speed maximum and minimum for all NHL teams and instead play around with acceleration more. I think around 84 speed should be the standard with 80 being the low-end and 87 or 88 being the high end for almost all NHL players with few exceptions. There's just too much advantage to certain guys being a 90 and even with their other stats turned down, they become too easy to play with. What I'd do instead with those faster guys is generally decrease their speed to the high 80s but increase their acceleration a little. Right now, there's like 100+ NHLers with their speed at 89 or higher, that number should be very small imo and boost their acceleration instead. The roster is fine in terms of the low end being around 80 and the median being around 84, those guys should generally have 50 acceleration as well but there's too many fast players on the high end. I think it adds a bit of realism too since acceleration separates players more today than actual top-speed.

That makes a lot of sense to me, I'll work on it this coming summer as soon as I'm done with my job since it was something already on my mind.

I'd be very grateful if you could sort out a list of those whose acceleration attributes should be tweaked.
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trent
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@Nettles: Keep in mind that in Launcher 1.5 you can set the penalty timer. I played a full season with real time penalties set off (changed it to 1 minute). It changed the game dramatically PP% and PK% were ultra realistic.

We'll make that as a default setting for the next release.

And if you increase the acceleration globally, you will get a shitload of breakaways and lots of easy scoring. Been there, done that. That might work if you only increase it for a very select few of big scorers.
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Vod
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Internally, the sliders are converted into a bunch of multipliers that can be fine-tuned in-game at a much higher resolution and there's a lot of values that don't have a corresponding slider. Player attributes can also be tweaked in-game. That requires either a launcher script and\or an attached debugger. But it would be much easier and faster than opening NHL view, setting an attribute, saving it, opening the game, waiting for it to load etc.
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